Entity Fusion on Cross-lingual Game Knowledge Graphs
Explore a continual entity alignment method for growing KGs (2022)
Cooperated with Interactive Entertainment Group (IEG), Tencent in 2022.
My jobs in this project include two parts:
- Constructing growing KGs based on Tecent’s game datasets.
- Designing a continial entity alignment method for growing KGs.
Constructing Growing Game KGs
Tecent provided me with a data dump they crawled from online gaming platforms (Google Play and App Store). Each item in the data dump is a game entity and its attributive information. What I need to process is cleaning these information and dividing game entities by their release time.
To construct two KGs, I need to define the relations between game entities. The problem about relations is that the relation types between game entities are so few. I can only excavate two types of relation: ‘similar_game’ and ‘develop_by’ using Tecent’s data. Anyway, the statistics of constructed KGs are shown below.
Then, I divided game entities into sequential sets by their release time. Following pictures present the amount of games release over time (scale in weeks).
Continual Entity Alignment
I have to design a continual entity alignment method to deal with alignment on two growing KGs. This task is very novel as a research setting. So I work this task as an ISWC2022 submission.